Saurus and Dinestein, a side-scrolling video game based on time travel and scientists genetically merged with dinosaurs. Soon afterward, Gavin and Rubin discarded their previous game design for Al O. The rough game theory was designed near Colorado, Indiana. The basic technology for the game and the Crash Bandicoot series as a whole was created somewhere near Gary, Indiana. Because the player would be forced to constantly look at the character's backside, the game was jokingly code-named " Sonic's Ass Game". During the trip, Gavin and Rubin decided to create a 3D action-platform game, taking inspiration from 16-bit-era games such as Donkey Kong Country, Mario and Sonic. In August 1994, Andy Gavin and Jason Rubin began their move from Boston, Massachusetts to Los Angeles, California. See also: List of Crash Bandicoot video games and List of Crash Bandicoot mobile games Release timeline 1996ġ996–2000: PlayStation exclusivity Īfter presenting Way of the Warrior to Mark Cerny of Universal Interactive, Naughty Dog was signed on to the company for three additional games. In most games, Crash must defeat Cortex and foil his plans for world domination. The protagonist of the series is a genetically enhanced bandicoot named Crash, whose quiet life on the Wumpa Islands is often interrupted by the games' main antagonist, Doctor Neo Cortex, who created Crash and wants him dead as he is a failed experiment. The games are mostly set on the fictitious Wumpa Islands, an archipelago situated to the south of Australia where humans and mutant animals co-exist, although other locations are common. The series was originally produced by Universal Interactive, which later became known as Vivendi Games in 2007, Vivendi merged with Activision, which currently owns and publishes the franchise. The series consists predominantly of platform games, but also includes spin-offs in the kart racing and party game genres. It has seen numerous installments created by various developers and published on multiple platforms. Crash Bandicoot is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. NET, you can use DOTNET_DbgEnableMiniDump #Additional resources NET applications, are not supported by this feature. You can use the action section on the right to start the debugger and find more information about the exception.Īpplications that do their custom crash reporting, including. By default, it shows system information, the exception that crashes the application, and the list of modules. Windows Error Reporting (WER) generated crash dumpįind the latest dump and open it using Visual Studio to start debugging the application. When your application crash, you can go to %LOCALAPPDATA%\CrashDumps: Windows Error Reporting (WER) configuration If your application is devenv.exe the key name is devenv.exe. So, if you want to generate a full dump only for one application, you can create a key for your application under LocalDumps with the configuration you want. You can also configure WER per application. New-ItemProperty -Path "HKLM:\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps" -Name "DumpCount" -Value 10 -PropertyType DWord PowerShell copy New-Item -Path "HKLM:\SOFTWARE\Microsoft\Windows\Windows Error Reporting" -Name "LocalDumps" New-ItemProperty -Path "HKLM:\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps" -Name "DumpFolder" -Value "%LOCALAPPDATA%\CrashDumps" -PropertyType ExpandString Maybe you prefer to set the configuration using PowerShell: Optionally, you can prevent WER to keep lots of crash dumps by setting DumpCount (DWORD) to a low number.Set the value DumpFolder (REG_EXPAND_SZ) to the directory you want the dump to be created.Open the key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps.In Windows, you can configure Windows Error Reporting (WER) to generate a dump when an application crashes. Instead of attaching a debugger, you can automatically generate a crash dump that you can use to debug the application later. When it's happening, you would like to be able to attach a debugger and see the exception and the stack trace. Of course, you can add lots of try/catch, but you'll for sure forget the good one, so VS will crash. However, there are lots of reasons for your extension to crash. It's very easy to develop such kind of application. Recently, I worked on a Visual Studio extension we use in my company. Crash dumps are very useful to debug an application.
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